![]() That being said, compared to film and music, gaming is relatively new. By 2028, gaming should be a $435B business. We considered another Venn diagram, but you get the picture.Īnd, it’s only getting a lot bigger. ![]() Roblox is now a place where community, culture, creativity, education, and commerce meet. ![]() Today, with a market cap of $23.94B (as of ), the substance of this thriving virtual economy is powered entirely by community and user-generated content. Also, this amalgamation has helped Roblox find an alternative and unique way to win in gaming, bringing them growth and engagement rates like a content marketplace (YouTube) or social network (Facebook) with the monetization of a game publisher (Epic Games, Blizzard).įounded in 2004, the idea was simple but ambitious: create an online space where people from anywhere in the world could do anything-construct buildings, run businesses, battle enemies, play sports, attend concerts-together. We’ll get more into why, but for now, just know that together this positions Roblox as one of the most important companies in the race for building and owning the biggest virtual economy. Quite the concoction of products there, we know.
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